Knight: Difference between revisions
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Created page with "= Overview = The Knight class is the primary second job for players advancing from the Swordman class. Knights are known for their powerful melee combat abilities, specializing in both single-target and area-of-effect (AoE) attacks. As a hack-and-slash type character, Knights have access to a broader range of weapons and new skills that make them formidable in battle. = Fixes = {| class="wikitable" ! Skill !! Fixes |- | File:Charge_Attack.png Charge Attack | Damage..." |
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| [[File:Charge_Attack.png]] Charge Attack | | [[File:Charge_Attack.png]] Charge Attack | ||
| Damage increases every 2 cells, maximum +600% <br> SP set to 10, down from 40 <br> Casting time set to 0.5 seconds. <br> Cooldown set to 10 seconds. <br> It no longer pushes the target. | | Damage increases every 2 cells, maximum +600% <br> SP set to 10, down from 40 <br> Casting time set to 0.5 seconds. <br> Cooldown set to 10 seconds. <br> It no longer pushes the target. | ||
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'''''Swordman Fixes:''''' | |||
{| class="wikitable" | |||
! Skill !! Fixes | |||
|- | |||
| [[File:Endure.png]] Endure | |||
| Max Level: 5 , Maximum number of hits removed. | |||
|- | |||
| [[File:Provoke.png]] Provoke | |||
| Max Level: 5 , The effect at level 5, is the same at level 10. | |||
|- | |||
| [[File:Spear_Mastery.png]] Spear Mastery | |||
| Added to the swordman's skill list, adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added. | |||
|- | |||
| [[File:Piety.png]] Improvements | |||
| All Shields that can be used by Swordman have a chance to reduce damage taken by 30% and recover 1 SP. | |||
|} | |} |
Latest revision as of 21:52, 13 January 2025
Overview[edit]
The Knight class is the primary second job for players advancing from the Swordman class. Knights are known for their powerful melee combat abilities, specializing in both single-target and area-of-effect (AoE) attacks. As a hack-and-slash type character, Knights have access to a broader range of weapons and new skills that make them formidable in battle.
Fixes[edit]
Skill | Fixes |
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Damage increases every 2 cells, maximum +600% SP set to 10, down from 40 Casting time set to 0.5 seconds. Cooldown set to 10 seconds. It no longer pushes the target. |
Swordman Fixes: