Monk

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Overview[edit]

The Monk class is the second job advancement for the Acolyte class, a powerful melee combatant who combines spiritual discipline and martial arts. Unlike Priests, who focus on healing and support, Monks specialize in close-quarters combat, using their fists and special abilities to deal devastating damage. Monks have high survivability due to their defensive skills and can unleash powerful AoE (area of effect) attacks that affect multiple enemies.

Monks are also able to access the unique Chakra and Inner Focus systems, allowing them to enhance their physical abilities and unleash specialized attacks like Asura Strike and Palm Strike.

Fixes[edit]

  • The Casting reduction formula takes into account the player's maximum Level.
Skill Fixes
Finger Offensive Old Formula Ratio: +50 * skill_lv - New: +20 + (140 * skill_lv / 5)
Investigate Old Formula Ratio: +75 * skill_lv - New: -100 + 100 * skill_lv
Chain Combo Old Formula Ratio: +50 + 50 * skill_lv - New: +150 + 50 * skill_lv, If you have KNUCKLE, damage is doubled.
Combo Finish Old Formula Ratio: +140 + 60 * skill_lv - New: +450 + 50 * skill_lv + Str
Dangerous Soul Collect Added to Monk with a total of 3 levels.

Acolyte Fixes:

Skill Fixes
Ruwach Now deals continuous Holy element damage to all nearby enemies.
Heal Cooldown and Delay have been separated.
Increase AGI Lasts 30 minutes at all levels, Cooldown and Delay have been separated.
Blessing Lasts 30 minutes at all levels
Angelus Now adds HP to affected players. Cooldown and Delay adjusted.