Updates Summary: Difference between revisions
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| [[File:Sight.png]] Sight | | [[File:Sight.png]] Sight | ||
| Now deals continuous Fire element damage to all nearby enemies. | | Now deals continuous Fire element damage to all nearby enemies. | ||
|} | |||
== [[Wizard]] == | |||
---- | |||
{| class="wikitable" | |||
! Skill !! Fixes | |||
|- | |||
| [[File:Meteor_Storm.png]] Meteor Storm | |||
| Maximum level reduced from level 10 to level 7 (damage is maintained) | |||
|- | |||
| [[File:Lord_of_Vermilion.png]] Lord of Vermilion | |||
| Maximum level reduced from level 10 to level 7 (damage is maintained) | |||
|- | |||
| [[File:Storm_Gust.png]] Storm Gust | |||
| Maximum level reduced from level 10 to level 7 (damage is maintained) | |||
|- | |||
| [[File:Mystical_Amplification.png]] Mystical Amplification | |||
| Added, Maximum level 5. | |||
|- | |||
| [[File:Soul_Drain.png]] Soul Drain | |||
| Added, Maximum level 5. | |||
|} | |} | ||
Revision as of 21:52, 19 January 2025
General
Classes
General
In Age of Discovery, we have made adjustments to the experience table for all classes. Since there are no plans to add the Rebirth Class, the experience table has been adapted to reflect this decision. You can view the full details by visiting the following article: Experience
Cash Points
Cash Points serve as an integral part of the in-game economy, providing players with opportunities to enhance their gameplay experience. These points allow players to access Gacha, cosmetics, and convenience features. You can view the full details by visiting the following article: Cash Points
Casting Time
The formula for reducing casting time directly depends on the **player's maximum level**. This means that the amount of **DEX** required to achieve 0 cast time varies based on the player's level.
For example:
- At level 10: Only 15 DEX is needed to achieve 0 cast time.
- At level 99: 150 DEX is required to achieve the same result.
In summary, the higher the player's level, the more DEX is required to reduce cast time to 0.
Skills
Swordman
Knight
Skill | Fixes |
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Damage increases every 2 cells, maximum +600% SP set to 10, down from 40 Casting time set to 0.5 seconds. Cooldown set to 10 seconds. It no longer pushes the target. |
Crusader
Archer
Hunter
Skill | Fixes |
---|---|
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Deal a single defense ignoring attack to a target based on casters Dex and Int. |
Dancer
Skill | Fixes |
---|---|
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Old Formula Ratio: +25 + 25 * skill_lv - New: +10 + 40 * skill_lv |
Mage
Skill | Fixes |
---|---|
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Now deals continuous Fire element damage to all nearby enemies. |
Wizard
Acolyte
Skill | Fixes |
---|---|
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Now deals continuous Holy element damage to all nearby enemies. |
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Lasts 30 minutes at all levels |
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Lasts 30 minutes at all levels |
Priest
Monk
Merchant
Items
Items | Effects |
---|---|
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If used against Undead enemies, it auto-casts Holy Light level 1. |
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Price changed from 50 zeny to 10 zeny |
NPC
NPC | Changes |
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Now the teleport systems change the original price and directly depends on the **player's maximum level**, the more level more zeny is needed. |