Monk: Difference between revisions
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| [[File:Ruwach.png]] Ruwach | | [[File:Ruwach.png]] Ruwach | ||
| Now deals continuous Holy element damage to all nearby enemies. | | Now deals continuous Holy element damage to all nearby enemies. | ||
|- | |||
| [[File:Heal.png]] Heal | |||
| Cooldown and Delay have been separated. | |||
|- | |- | ||
| [[File:Increase_AGI.png]] Increase AGI | | [[File:Increase_AGI.png]] Increase AGI | ||
| Lasts 30 minutes at all levels | | Lasts 30 minutes at all levels, Cooldown and Delay have been separated. | ||
|- | |- | ||
| [[File:Blessing.png]] Blessing | | [[File:Blessing.png]] Blessing | ||
| Lasts 30 minutes at all levels | | Lasts 30 minutes at all levels | ||
|- | |||
| [[File:Angelus.png]] Angelus | |||
| Now adds HP to affected players. Cooldown and Delay adjusted. | |||
|} | |} |
Latest revision as of 17:21, 19 February 2025
Overview[edit]
The Monk class is the second job advancement for the Acolyte class, a powerful melee combatant who combines spiritual discipline and martial arts. Unlike Priests, who focus on healing and support, Monks specialize in close-quarters combat, using their fists and special abilities to deal devastating damage. Monks have high survivability due to their defensive skills and can unleash powerful AoE (area of effect) attacks that affect multiple enemies.
Monks are also able to access the unique Chakra and Inner Focus systems, allowing them to enhance their physical abilities and unleash specialized attacks like Asura Strike and Palm Strike.
Fixes[edit]
- The Casting reduction formula takes into account the player's maximum Level.
Acolyte Fixes: