Knight: Difference between revisions

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Created page with "= Overview = The Knight class is the primary second job for players advancing from the Swordman class. Knights are known for their powerful melee combat abilities, specializing in both single-target and area-of-effect (AoE) attacks. As a hack-and-slash type character, Knights have access to a broader range of weapons and new skills that make them formidable in battle. = Fixes = {| class="wikitable" ! Skill !! Fixes |- | File:Charge_Attack.png Charge Attack | Damage..."
 
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| [[File:Charge_Attack.png]] Charge Attack
| [[File:Charge_Attack.png]] Charge Attack
| Damage increases every 2 cells, maximum +600% <br> SP set to 10, down from 40 <br> Casting time set to 0.5 seconds. <br> Cooldown set to 10 seconds. <br> It no longer pushes the target.
| Damage increases every 2 cells, maximum +600% <br> SP set to 10, down from 40 <br> Casting time set to 0.5 seconds. <br> Cooldown set to 10 seconds. <br> It no longer pushes the target.
|}
'''''Swordman Fixes:'''''
{| class="wikitable"
! Skill !! Fixes
|-
| [[File:Endure.png]] Endure
| Max Level: 5 , Maximum number of hits removed.
|-
| [[File:Provoke.png]] Provoke
| Max Level: 5 , The effect at level 5, is the same at level 10.
|-
| [[File:Spear_Mastery.png]] Spear Mastery
| Added to the swordman's skill list, adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added.
|-
| [[File:Piety.png]] Improvements
| All Shields that can be used by Swordman have a chance to reduce damage taken by 30% and recover 1 SP.
|}
|}

Latest revision as of 21:52, 13 January 2025

Overview[edit]

The Knight class is the primary second job for players advancing from the Swordman class. Knights are known for their powerful melee combat abilities, specializing in both single-target and area-of-effect (AoE) attacks. As a hack-and-slash type character, Knights have access to a broader range of weapons and new skills that make them formidable in battle.

Fixes[edit]

Skill Fixes
Charge Attack Damage increases every 2 cells, maximum +600%
SP set to 10, down from 40
Casting time set to 0.5 seconds.
Cooldown set to 10 seconds.
It no longer pushes the target.

Swordman Fixes:

Skill Fixes
Endure Max Level: 5 , Maximum number of hits removed.
Provoke Max Level: 5 , The effect at level 5, is the same at level 10.
Spear Mastery Added to the swordman's skill list, adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added.
Improvements All Shields that can be used by Swordman have a chance to reduce damage taken by 30% and recover 1 SP.