Knight

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Overview

The Knight class is the primary second job for players advancing from the Swordman class. Knights are known for their powerful melee combat abilities, specializing in both single-target and area-of-effect (AoE) attacks. As a hack-and-slash type character, Knights have access to a broader range of weapons and new skills that make them formidable in battle.

Fixes

Skill Fixes
Charge Attack Damage increases every 2 cells, maximum +600%
SP set to 10, down from 40
Casting time set to 0.5 seconds.
Cooldown set to 10 seconds.
It no longer pushes the target.

Swordman Fixes:

Skill Fixes
Endure Max Level: 5 , Maximum number of hits removed.
Provoke Max Level: 5 , The effect at level 5, is the same at level 10.
Spear Mastery Added to the swordman's skill list, adds +4 ATK per skill level to Spear weapons. If the player is riding a PecoPeco, an additional +1 ATK per skill level is added.
Improvements All Shields that can be used by Swordman have a chance to reduce damage taken by 30% and recover 1 SP.